How's native peripheral support? I've been looking for a cloud solution that would act as a virtual rig for VR. However, from everything I read there's hardware limitation on memory to support meaningful peripheral throughput. I'm curious about what you and DTE have come across!
What kind of VR hardware are you using? I'm working on a cloud based virtual computer solution that leverges google's additive GPUs (You can add as many as you want to facilitate what you need to do).
That sounds awesome! I don't have a VR rig set up and am looking to build a PC and have some spec I can share. How do you hook up VR peripheral with the cloud?
The idea is that the VR hardware would have a companion software, and that this software can be run on the could-computer (where all the heavy lifting is done) and displayed through a browser on the basic device that you already have.
So in your case - instead of personally fronting the costs for a whole lot of VR ready hardware, you can just pay for a powerful virtual computer (with as much Ram and GPU power as you want for your task).
Connecting your own assets/files to the cloud-computer can be done via cloud storage services like Dropbox, Google Drive, etc.