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Gamer Janken, or How to Pick a First Player (dampfkraft.com)
34 points by polm23 on April 23, 2020 | hide | past | favorite | 17 comments


Between my friends and I, we take a very different approach to this. It's still centered on Rock, Paper, Scissors. To us, however, it's a game in its own right.

Instead of trying to optimize the speed with which you figure out who goes first, it's a pre-game with its own rules.

You get knocked out if you lost to both of the individuals on your left and right. If you beat one and one beats you, you stay in for the next round.

For instance, if I throw ROCK and the two people to my side throw PAPER I'm out. The remaining players play another round (until you get down to two people, obviously).

If I throw ROCK and one to my left throws PAPER but the one to the right throws SCISSORS, I'm still in it for the next round.

Even with 6 or 8 people it still takes less than a minute, and the fact that you can so several rounds without getting knocked out builds up a kind of tension, along with the moment after a round where everyone around the table is looking around to evaluate who got knocked out.

I highly recommend you try it. Its pretty fun and really sets a light mood going into whatever game you're actually going to play.


I really like the fact that this technique is very fast and doesn't use any external technology (dice) or information.

However, I also have to plug this Android app our gaming group has been using for the last few years. It has one simple job, and does it very well.

https://play.google.com/store/apps/details?id=com.tendadigit...


I finally downloaded this app at the last session of the board game club before lockdowns started happening. At this rate, I don't know if anyone will want to touch someone else's phone even after things go back to normal...


I guess that anyone who's afraid of the phone, will have the same feelings towards meeples, cards, dice and table not to mention spending hour(s) in close proximity to other players. So, probably won't even attend.


We use the same and it's been fantastic.


Chwazi is great (and free), but you do have to have everyone get their finger on the device's screen (and, btw, some older devices can't recognize more than 5 fingers).

Another free option that just requires you to select the player-count and then tells you who goes first (i.e. no fingers needed) is Who Goes First? [0]

But the most streamlined app is Fast First [1] for $1.99 which, every time you open it, generates images of players sitting around tables for player counts ranging from 2-7 (for Android and it looks like up to 17 with iOS, depending on the device) with a start-player selected for each player-count. That is, you get a screenful of images representing a table of 2 players, a table of 3 players, etc. each with its own random start-player selected. So, if you have, e.g., 5 players at your table, you just open the app and look at the image for 5 players and use the start-player shown in that image.

It does take away the fun interactivity of the finger-based apps, but, that makes it fast to use.

[0] https://play.google.com/store/apps/details?id=com.idunnolol....

(There doesn't appear to be an iOS version of this app by Daniel Lew -- there is a similarly named iOS app but it's different).

[1] Android: https://play.google.com/store/apps/details?id=com.pinnaclega...

iOS: https://apps.apple.com/us/app/fast-first/id847875906


In the original rules for Pandemic, the player who was ill most recently went first.

In Ticket to Ride, i remember it as being the person who was most recently on a train, but on looking it up, it seems it was the player who had travelled the furthest to get to the game (either way, always me, as i used to play with friends who lived across town, at their place!).

So i tend to pick something relevant to the theme of the game, and pick the player who did that most recently. If nobody has done that thing, fall back to weaker versions of it.

Gardens of Alhambra? The player who most recently did some gardening. Fall back to watering a pot plant.

Hanabi? The player who most recently saw some fireworks. Fall back to anything that was on fire.

King of Tokyo? The player who most recently destroyed a skyscraper. Fall back to doing some DIY which involved knocking a wall down, then to breaking a cupboard door.

Settlers of Catan? The player who most recently really annoyed one of their friends.


I suspect that these rules are often rough proxies for player age, which is in turn a rough proxy for player experience. The polarity of the test is aligned with whether first player has advantage or disadvantage in that particular game, to give the less-experienced player the advantage. (Just a theory! No hard evidence beside observed correlation with player order rules for subsequent rounds in some games.)


If there's a person who won't be playing (let's call them moderator) then you can instead have everyone play rock-paper-scissors against them at the same time. It works pretty well for large crowds. Everyone draws at the same time and if you don't beat the moderator's hand then you sit down. And then you just keep going until there's only one non-moderator left standing.


Normally we just roll dice, highest wins. Even with 2x the possible options per player compared to janken, there's still some rolloffs.

I'm wondering though if you can do better with an even-odd variant; each person is assigned a number 1-n, and players secretly pick and simultaneously reveal a number 1-n. The winner is the person whos number is sum(player picks) mod n.


Another method which is applicable to certain 2-player games, which I find interesting, is "I-cut-you-choose" [1]. An arbitrary player (or the more experienced) sets up the initial board positions or takes the first move ("cut"). The other player then chooses whether to go first or second ("choose"). This encourages the "cutter" to set up a fair initial position.

[1] https://en.wikipedia.org/wiki/Divide_and_choose


This is a game of its own, right? I remember playing it as a child as "out/in" or hands face up / face down. Like as a very little child.


I like horsengoggle. On the count of 3 everyone holds out a number of fingers. A pre-decided caller counts that many around the circle of players.


Right, and that's 100% fair as long as you have 10 or fewer players. It becomes biased in groups of more than 10.


Actually, assuming "a number of fingers" is in the range 1..10, thats only fair for 2, 5, or 10 players (or maybe some >10) (if it's 0..10, I think it only works for exactly 11 players).

In the case of 3 players you get random numbers (reduced modulo 3): 1,4,7,10 => 1 40% of the time; 2,5,8 => 2 30%; 3,6,9 => 3 30%

Two random numbers produce: 1 @ 33%; 2 @ 30%; 3 @ 37%

And after adding the third number you get: 1 @ 30.9%; 2 @ 34.9%; 3 @ 34.2%

(These percentages are all exact BTW.)

So this is biased against player 1 (which is not actually the way I was expecting it to go). And if you want to cheat, you should assume the other players will add up to 3, and pick a number accordingly.

I assume 4,6,7,8,9 out of ten and anything out of 11 work similarly, but I haven't checked the numbers.

If "a number of fingers" is 1..N (or 0..^N) then it's unbiased, but just doesn't work at all for >10 (or >11 respectively).


I'd never considered it in this light, but drawing straws really does have some pleasant properties.


Except it's not actually fair, which some people may not like.




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