Another reason for C/C++ is that they are very permissive with implicit lossy conversions. If you specified explicit type, chances are the compiler helpfully made a lossy conversion for you.
Sutter made that point under Maintainability and robustness.
Like Sutter's answer, this point doesn't answer the complaint. People on the anti-auto side say it seriously harms readability, as locals' types are no longer clear at a glance. They aren't asking for a list of reasons why some people favour auto, they're asking for an answer to their readability problem.
Perhaps IDEs could infer types and display them as a superscript. That would keep just about everyone happy. (Perhaps not Vim users.)
Herb didn't say it well enough. It's a tradeoff between correctness and readability. If it wasn't for C++'s weak type system you wouldn't be required to make this tradeoff and could improve readability while still staying correct.
Perfect, just what I was thinking. Does something like that exist for C++? Visual Studio 2019 doesn't seem to have it, but it's able to show a local's type when I hover over the local's identifier.
If you use only explicit constructors and ban cast operators except for the most basic of types, then you have a sane language and explicitness in your code.
(I see my snarky comment there got no reply.)
https://softwareengineering.stackexchange.com/a/180616/