What made launching at SXSW a "do or die" situation? Sure, it's free publicity, but is that worth burnout and product that was rushed out the door?
I wish you guys all the best, but I wonder if you'll look back at this in a year and think that maybe you should have just taken another month or two to build 1.0.
I wish you guys all the best, but I wonder if you'll look back at this in a year and think that maybe you should have just taken another month or two to build 1.0.