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I was already speedrunning bread due to parental leave. Got sourdough down to <10 minutes active labor including prep and cleanup.

Now my project is a 1000 science per minute factory in Factorio. I'm 100 or so hours in. It is a game I'll recommend to any programmer: It exercises optimization, planning, testing, debugging, (coaching and collaboration if multiplayer), prioritizing right, and the balance of living with hacky imperfections while still not letting them overwhelm your design and grind everything to a halt.



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