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I just finished releasing a mobile game, and have a new goal for my next game: Early DOS 3D game based on the Rise of the Triad engine (a modified Wolfenstein 3D engine).

As far as I know the engine wasn't used again, with most moving to a Doom clone. I think there's untapped potential in the ROTT engine, and want to show it off, while having the game still run on the original target (386/486).

So far the code analysis has been really interesting, especially compared to the Wolf3D engine that it started as.



There is an excellent (and free) book about the Wolf3D engine:

https://fabiensanglard.net/gebbwolf3d/


Thanks, I have that and the doom book (ROTT used the WAD format from Doom) and have been using it for reference. I asked the author if he had anything on ROTT and he said no but I can add an annex to the GEBB once I'm done lol




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