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I wish all the luck to CodePlay, the more success the better for them.

They are well appreciated among game developers, given their background.

My problem is how Khronos happens to sell their APIs, and let everyone alone to create their own patched SDKs and then act surprised that commercial APIs end up winning the hearts of the majority.

The situation has hardly changed since I did my thesis with OpenGL in late 90's, porting a particles visualization engine from NeXTSTEP to Windows.

Nothing that compares with CUDA, Metal, DirectX, LibGNMX, NVN tooling.

Hence my reference to CodePlay, as for very long time their SDK was the only productive way to use SYCL.

Khronos likes to oversell the eco-system, and usually the issues and disparities across OEMs tend to be "forgotten" on their marketing materials.




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