Hacker News new | past | comments | ask | show | jobs | submit login

It depends on what you’re developing, who the target users are and how much you need to charge to sustain yourself. It also depends on your skills and how much time you’re willing to invest in creating a desktop application (doing one that’s cross platform, that performs well and works like a native app on each platform would take a significant amount of effort).

Native desktop apps targeted at the average user are better done on macOS, since that platform has a higher percentage of users who will pay (compared to the percentage of users who’d just pirate it).

Applications targeted at professional users, corporate users and developers can get an audience that’s willing to pay on any platform.

If your application is better done as a service, and you’d like better control on managing versions, a web based SaaS might make sense.




>Native desktop apps targeted at the average user are better done on macOS, since that platform has a higher percentage of users who will pay (compared to the percentage of users who’d just pirate it).

That was always the standard wisdom. However I have released the same software on Windows and Mac and seen significantly worse piracy for the Mac version.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: