I don't think that excluding sections from a speed run is a thing; the whole setup for speedrunning means splits and total time passed, not manually adding up splits ignoring some, or pausing timer at any point.
Also, this could open up room for exploitation, such as intentionally failing for a long period of time to make a certain amount of time pass in game to get to some desired state, while not being counted in total time.
Also, this could open up room for exploitation, such as intentionally failing for a long period of time to make a certain amount of time pass in game to get to some desired state, while not being counted in total time.