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> It makes no sense to have individual matchmaking in a team game.

I kinda feel broadsided by your rather extreme views here. Later on in this thread you say, okay, solo-queue is fine but you need a way to make teams and join tournaments, so it's also not really clear what you think.

Single queue exists because team games are still fun in pick-up groups. Go to any basketball court and you're going to find guys playing pick-up groups of basketball. I don't hold a 5+ basketball team in my pocket, and that's okay. Because playing with strangers in a team-game is still fun. And sometimes even more fun because you're meeting new people and playing with new team dynamics -- solving new human team dynamics on the fly is an underrated fun part of team games. Single queue matching exists because rank gives people a stake in the game and they take it seriously, and it makes the ranking system accessible, and it's fun.

A game that only offers tournaments and requires you to come with a pre-built 5-man team is just a game that excludes most people. The people forming teams for tournaments is the 1% of the gaming population.

I want to come home from work and play a couple CS:GO games with others who will take the game seriously. I don't have time for a tournament. I don't have a team. I don't want to join a no-stakes casual game where people are putting the controller down to answer the front door or just disconnecting. Without ranked-solo queue, what system do you propose for this common use-case?



> Single queue exists because team games are still fun in pick-up groups.

Single queue is fine, I just don't think the "ranked" aspect of it is healthy for the game.

> I don't want to join a no-stakes casual game where people are putting the controller down to answer the front door or just disconnecting.

Maybe not disconnecting, but trolling and just generally being a pain actually ends up being what happens all the time even at high solo queue tiers (last year I had two accounts at Global Elite). ESEA and FaceIT have much more robust pugging systems put in place so that's why people take it more seriously.

But my point is that even though I'm a very competent Global Elite player, my Counter Strike heydays are behind me and if I were to seriously play against even a semi-pro ESEA-Main (or probably even Intermediate) team, I'd get absolutely destroyed. So solo MMR is a pointless metric to have, and just adds toxicity to your game.




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