Is there a software library that has the same "procedural power" as tools like Houdini? Eg, where I could build something like this demo, but purely in Python.
I've tried using Houdini which was very powerful, but was put off by the "visual node builder". I'd like to be able to do something similar, but purely using code.
As other people have mentioned both Blender and Houdini are scriptable to quite a deep level.
Blender is also open source. I suspect a combination of Blender, Sverchok and your own code driving them both would be close to what you ask for.
I'm interested in real-time, interactive stuff so I'm doing similar things in Unity. Unity allows scripting and customization right down to close to the metal and the UI is extremely amenable to customization as well. Tools such as Archimatix show how far you can push this: https://archimatix.com/
I'm currently working on procedural geometry and I keep flip-flopping between a simple and fast UI (very creative and intuitive), a node-based UI (slower but powerful) and a purely code-based interface (a weird mixture - powerful, sometimes fast and intuitive and sometimes not). I don't think node-based UI's are inherently bad. It's just hard to make them not suck and I know of very few examples that aren't plodding, inspiration killers.
But code is equally hard to make fluent and inspirational. Discoverability is poor and to do creative "live coding" you need to have a good memory, a great API, awesome autocomplete and a degree of luck.
So I'm developing 3 different interfaces and trying to understand where the sweet spot might lie. Maybe I'll be able to whittle it down to one interface eventually. ;-)
probably your closest bet imo. they're honest about the strengths and weaknesses, and while it doesn't have all the conveniences of commercial packages, the script node is there and can bring everything in sverchok and blender to bear in python.
Hi, thank you! I don't have more complex crossings like that yet, but I want to look into it. Fore complex road systems most companies are using HD maps, like the ones from HERE, they have more detailed lane information. I looked up the standard german lane width and then take that times the number of lanes. Then it's also possible to tweak the lane width in the tool. It's totally possible to use highway type for different widths, just haven't implemented that yet! Want to add bicycle lanes and parking lanes, bus lanes as well.
How come computer games don't do this kind of thing? Imagine something like Grand Theft Auto set in any city or even small town of your choosing – automatically generated like this.
It does get concerning. Is the matrix construction considered complete when we can't tell the map from the territory, even if we haven't checked its consistency for every vertice?
There is some information about what building type it is, residential, commercial, it's different how much is tagged in different parts of the world, this is Berlin so quite a lot is tagged, but not all.
I'm thinking that using the information where there is information and then doing the rest randomly with some rules is a good way forward. Of course the type of building doesn't say which style it is in but I've been thinking about using area size of OSM building shape for example, a very big area is probably a modern one, a very tall one as well if that information is there.
There seams to be some movement around mapping the building style and/or features in the ML space though, using crowd sourced images, point clouds. Would be amazing to be able to feed that into the system and get facade material, color, architectural style.
Hi, dev here, most of the video is from the area Bergmannkiez in Berlin, the one with a lot of trees is for example Friesenstraße. Looking at streetview there should definitely be more parked cars everywhere :) /stina
Likewise. I wonder how much of that recognisability is the general shape and surfaces of the buildings, how much of the height of the buildings, and how much is the street furniture and the trees?
Mapbox have a Unity SDK that has similar functionality: https://www.mapbox.com/unity
And these guys are doing cool things built upon OSM: https://osmbuildings.org/