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Steam's monopoly is very different from Apple's since they only operate on already-open platforms. You can easily distribute your x86 game via any other store or your own launcher/website with little issue (only having to deal with the Oligopoly that is EV Code Signing, which you still might need to do while on Steam/Epic/etc). On Apple's platform, you have to go through them no matter what, making it impossible to put an app on iOS devices without their approval.


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