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> For game developers, between this and the ARM switch on macOS, this could be a serious death to gaming on macOS.

ARM could be a boon for macOS gaming if it allows for better access to iOS titles.



It's rather unlikely that titles made for an entirely different control method and a screen smaller by a factor of 4 to 5 will provide a good experience.


You already have games that work on both iPhone and iPad, and the iPad screen resolution is about the same as a MacBook retina, so I don’t see that being an issue. The different input methods wouldn’t be a huge deal either - fruit ninja with a mouse probably would not be quite the same, but couldn’t think of any other examples that wouldn’t work just fine with mouse or keyboard instead of touch events.


Have you ever tried to play a bad Console-to-PC port, or a game ported from desktop to mobile which didn't get a good interface refit? Sure, it is all doable, but it requires effort, and given relative size of markets it's obvious where the effort would be.


Not every game will, and many will need some modifications, but lots of games work great on iOS, console, and PC. Stardew Valley, Darkest Dungeon, Hearthstone are some examples that have controls that do well in multiple platforms. I personally think Clash Royal would be awesome with a mouse and keyboard.


All your examples already had OSX ports, I'm sure they'll be on ARM Macs as well. The big 'winners' from easy iOS porting are likely be cheap iOS games with matching small technical effort to port [which is different from actually porting the gameplay/interface]. Hopefully Apple will improve discoverability in their store so they're easy to filter.




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