I presume you're right about that, but up to a point. My father was a fighter pilot, and he said you live and die by how tight you can turn without stalling out ('cuz then you'll fly right into the crosshairs of the guy behind you trying to line up on you). This is done by feeling in your seat and the control column the minute trembling of the wings as they reach the stall point, and that's exactly where you need to place the airplane.
I took a class in performance driving once. They say to cinch the belt down as tight as you can so that your seat feels every nuance of the road. And it does, and it works. With some practice you can feel when the tires are right at the limit of their grip. It's just like reaching the stall point in an airplane when the wings lose their grip.
Also, airplanes have a "feel" in the control column, and they definitely fly by that pushback. It's so essential that Boeing jets have a "feel computer" to push back on the stick to simulate what the pilot would feel if he were directly controlling the surfaces. There's none of that in the flight simulator games.
Amazingly force feedback has actually been a thing for a while although no recent joysticks seem to support it. People horde the old MS Force Feedback 2 sticks. It does add a lot in particular to things like setting trim to feel the weight on the controls.
Thanks, patents! I think they just expired, finally. FF steering wheels were still being made, but the lower volume stuff like flight joysticks hadn't been willing to pay the licensing cost
> you live and die by how tight you can turn without stalling out
I thought that modern fly-by-wire fighters don't let you stall during a turn. i.e. you just use full stick and the computer gives you the max turn rate.
I took a class in performance driving once. They say to cinch the belt down as tight as you can so that your seat feels every nuance of the road. And it does, and it works. With some practice you can feel when the tires are right at the limit of their grip. It's just like reaching the stall point in an airplane when the wings lose their grip.
Also, airplanes have a "feel" in the control column, and they definitely fly by that pushback. It's so essential that Boeing jets have a "feel computer" to push back on the stick to simulate what the pilot would feel if he were directly controlling the surfaces. There's none of that in the flight simulator games.