> The CAD systems understand cloth physics quite well now.
Is this actually true?
Energy distribution in draping cloth is a stiff differential equation system with multiple time constants--a very difficult system to simulate.
We have some decent heuristics that kinda make things work. (The pictures from the link you provided look like those heuristics to my eye). And in fashion they may actually be "good enough".
But I haven't seen a genuine advance in computer science/graphics for simulating realistic cloth other than "stupid amounts of compute". I'm willing to be corrected if somebody has references.
Is this actually true?
Energy distribution in draping cloth is a stiff differential equation system with multiple time constants--a very difficult system to simulate.
We have some decent heuristics that kinda make things work. (The pictures from the link you provided look like those heuristics to my eye). And in fashion they may actually be "good enough".
But I haven't seen a genuine advance in computer science/graphics for simulating realistic cloth other than "stupid amounts of compute". I'm willing to be corrected if somebody has references.
Edit: Looking at this video: https://www.youtube.com/watch?v=ly7UzwB6MbU&feature=youtu.be
Heuristics with low-density point cloud are in operation--which, as I point out, may actually be fine for fashion.