A few ideas: (1) once you build everything there isn't really an end game. One easy way of adding more of an end game now is to do something like factorio and make upgrading the keep really expensive - you could have a couple of more advanced upgrades that require a lot of gold and glass for example. This would make the player need to harvest the full map. (2) deleting roads got really slow on a full map. (3) I clicked on the menu screen by accident frequently, but clicking on the menu again doesn't close it (you have to go to "return to game"). If you could make clicking on it again close that would be great. (4) the one thing that was a bit challenging is not knowing what my resource limits are. Adding resource limits as small text under the amount I have now would be really helpful.
As a future game design, it could be fun to add a public health element - homes can get the plague, and you have to build wells for clean water, morgues, parks, etc. If you build too dense, the plague spreads faster, but you also have a productive city. It would add a dynamic of having to carefully plan where you build roads and, as a result how dense you want your housing to be. A worksite could be plagued just like a house, and then wouldn't produce resources. This might work well with the current gameplay.
Well it's free and in the browser? For an entire generation that never played Pharoh, this would be a lot of fun. It would be cool if the author open sourced this and people could submit their own mechanics.
A few ideas: (1) once you build everything there isn't really an end game. One easy way of adding more of an end game now is to do something like factorio and make upgrading the keep really expensive - you could have a couple of more advanced upgrades that require a lot of gold and glass for example. This would make the player need to harvest the full map. (2) deleting roads got really slow on a full map. (3) I clicked on the menu screen by accident frequently, but clicking on the menu again doesn't close it (you have to go to "return to game"). If you could make clicking on it again close that would be great. (4) the one thing that was a bit challenging is not knowing what my resource limits are. Adding resource limits as small text under the amount I have now would be really helpful.
As a future game design, it could be fun to add a public health element - homes can get the plague, and you have to build wells for clean water, morgues, parks, etc. If you build too dense, the plague spreads faster, but you also have a productive city. It would add a dynamic of having to carefully plan where you build roads and, as a result how dense you want your housing to be. A worksite could be plagued just like a house, and then wouldn't produce resources. This might work well with the current gameplay.