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Doesn't seem like a design usable for modern GPUs..



Thinking about it a bit more, indeed. Unless you compress the data of course, which could theoretically be done transparently by the graphical session that owns the framebuffer device.

But I think that /dev/draw (as the name implies) was likely a drawing API? A bit like X11, when the only thing GUI apps did was to draw primitives like circles, lines, text...




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