C++ has WAY more spec footguns than JS (and that's without counting all the C undefined behaviors which alone outweight all the warts of JS combined). PHP also beats out JS for warts (and outright bad implementation like left-to-right association of ternaries). Ruby has more than it's fair share of weirdness too (try explaining eigenclass interactions to a new ruby dev). Even python has weirdness like loops having an `else` clause that is actually closer to a `finally` clause.
`typeof null === "object"` is a mistake (like with most of the big ones, blame MS for refusing to ratify any spec that actually fixed them).
If you're having issues accidentally replacing `+` with `-` then you have bigger issues (eg, not unit testing). I'd also note that almost all the other languages you list allow you to overload operators which means they could also silently fail as well. In any case, garbage in, garbage out.
Foo being an instance of function is MUCH more honest than it being an instance of a class because the constructor in all languages is actually a function. This is even more true because you are looking at the primitive rather than the function object which contains the primitive.
I have not claimed JS is the weirdest. But I have not claimed "Normally C++/PHP/Ruby/Python devs don't really encounter these notorious problems, for many years now" either.
Eigenclass (singleton_class) explained in another thread. I have not encountered Pythons for/else [1] yet.
Right, typeof null exposed by Microsoft IE 2 (?). Web is many times bigger now yet even such a small mistake is not fixed.
I have issue + of being concatenator, I prefer string interpolation, separate operators. Implicit type conversion often does not make sense spoils a lot
[] * 2
//0
foo = {}
bar = {}
foo[bar] = 1 // just throw please
Object.keys(foo)
//["[object Object]"]
> they could also silently fail as well.
But they don't. If only these rules were defined as library. I am sure it would be ditched long ago. Actually this may be argument in favor of operator overloading in JavaScript, the way to fix it.
> Foo being an instance of function is MUCH more honest
class Foo
end
Foo.send(:initialize)
TypeError (already initialized class)
# wrong one
Foo.instance_method(:initialize).call
NoMethodError (undefined method `call' for #<UnboundMethod: Foo(BasicObject)#initialize()>)
# does not allow unbound
Foo.new
new constructs an object and calls initialize. Same in JavaScript
function Foo () {
console.log(this)
}
new Foo
// Foo {}
Foo()
// Window
It kind of make sense — new creates an object of constructor.prototype and calls constructor. I can't see how it is MUCH more honest than if new creates an object of prototype and calls prototype.constructor. By that logic Object.create is not honest
Object.create(Object.prototype) // expects [[Prototype]] not constructor
Object.create(null)
And even if it was
foo = {}
bar = Object.create(foo)
bar.__proto__ === foo
//true
bar.__proto__.__proto__ === Object.prototype
//true
bar.__proto__.__proto__.__proto__ === null
//true
class Foo {}
class Bar extends Foo {}
bar = new Bar
bar.__proto__ === Bar.prototype
bar.__proto__.__proto__ === Foo.prototype
bar.__proto__.__proto__.__proto__ === Object.prototype
bar.__proto__.__proto__.__proto__.__proto__ === null
I don't need constructor except in new, otherwise I use it only to access prototype. Absence of languages adopting this approach confirms its usability issues.
> This is even more true because you are looking at the primitive rather than the function object which contains the primitive.
Could you please expand this part? "Primitive" has specific meaning in JavaScript.
var foo = Object.create(null)
//now foo.prototype and foo.__proto__ are both undefined
foo.prototype = {abc:123}
//foo.__proto__ is still undefined. Need to use Object.setPrototypeOf()
In older JS code, I've seen people trying to abuse prototypes. One result in this kind of thing is often retaining references to those hidden `__proto__` leading to memory leaks.
Also, `__proto__` is deprecated. If you're writing JS, you should be using `.getPrototypeOf()` instead.
> Could you please expand this part? "Primitive" has specific meaning in JavaScript.
var fn = function () {}
fn.bar = "abc"
Object.keys(fn) //=> ["bar"]
//likewise
(1).__proto__ === Number.prototype //=> true
JS is torn on the idea of whether something is primitive or an object. You see this (for example) in Typescript with the primitive number being different from the Number type which represents a number object. To get at the primitive, you must actually call `.valueOf()` which returns the primitive in question. Meanwhile, you can attach your own properties to the function object -- a fact exploited by many, many libraries including modern ones like React. You can also add your own `.valueOf()` to allow your code to better interact with JS operators, but I believe that to pretty much always be a bad practice.
`typeof null === "object"` is a mistake (like with most of the big ones, blame MS for refusing to ratify any spec that actually fixed them).
If you're having issues accidentally replacing `+` with `-` then you have bigger issues (eg, not unit testing). I'd also note that almost all the other languages you list allow you to overload operators which means they could also silently fail as well. In any case, garbage in, garbage out.
Foo being an instance of function is MUCH more honest than it being an instance of a class because the constructor in all languages is actually a function. This is even more true because you are looking at the primitive rather than the function object which contains the primitive.