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I’m sure there’s a provision that protects them in the EULA you agreed to when you purchased it.

Isn’t it a moot point anyway because nobody ever “buys” software, they just obtain a license to use it. Ownership is such a convoluted concept in tech, particularly in software.




That’s somewhat sketchy with pre boxed software. Old Nintendo cartridges just worked and presumably had zero copyright issues. If you’re buying/using hardware with software preinstalled, at what point did you agreed to the EULA?


I'm glad you qualified "old", because I tried to run some Switch games from the cartridge when I was at a cottage with no connectivity, and both games forbade me from playing without updating first.


This is what kills me about the xbone, games come on disks, but immediately want to call home before allowing play. Game calls home, and realizes it needs a 8GB patch! Proceeds to download patch at 500Kb/sec on my 100's of Mbit/sec internet connection.

Then despite probably "authenticating" itself to the xbone, won't actually run unless the disk is in the drive.

(don't get me started on how bad the UI is, I really haven't any idea why gamers love those little machines so much, they are mostly just trash).


>Isn’t it a moot point anyway because nobody ever “buys” software, they just obtain a license to use it.

Well, depends on the country. In Germany that's not a thing because contract law doesn't allow it. Either you buy software or you rent it.




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