The bulk of his issues seem to be binding Lua to C/C++, in which case there quite a few helper libraries he could use to simplify the process (like LuaBind and toLua).
As for the language itself, I love Lua. The syntax is easy to learn and the concepts aren't too difficult. Plus, the (relatively) easy binding can lead to a lot of interesting opportunities, like scripting NES games with FCEUX. I actually starting working on a genetic algorithm in FCEUX a while ago and I had a lot of fun doing it.
As for the language itself, I love Lua. The syntax is easy to learn and the concepts aren't too difficult. Plus, the (relatively) easy binding can lead to a lot of interesting opportunities, like scripting NES games with FCEUX. I actually starting working on a genetic algorithm in FCEUX a while ago and I had a lot of fun doing it.