I can understand being done with something as complex to reason about yet fundamentally self-consistent (ie, lacking novel/unexpected details to discover). Heh, "cold wet ashes" is more interesting than "old chewing gum", I might borrow that :)
Perhaps someone could file "port to Android" on GitHub and tag it "good first issue for newcomers"... xD
At the end of the day, you stuck in there and finished it, and cold wet ashes are arguably better than fire drenched in burnout. (Ooh. That fell out nice. What's the meta equivalent of a rhyme?)
Meditation is interesting. I'm trying to figure out my brain as well. It's so weird; not only is every brain's user manual uniquely different, every single one is also written in a different long-lost language. And so the reverse-engineering process has to come up both with the content and the language. It's so annoying. :)
As for my "big computer project"... I somehow got the idea that "I shall solve the UI problem!" (......woops). Over the past few years this has slowly (and initially painfully) morphed and rounded out into a general interest in psychology, human focus, the understated/unintuitive amounts of friction produced by network effects, and how hard it truly is to solve for holistic, cohesive design that allows us to reason about complex ideas in ways that are intuitively instinctive.
The OCD about UI design started around 2003. I think I was 12, heh. It took from around 2006 to 2011 to go from "I shall make a new terminal!" to "eeh... the only winning move is not to play" when I kind of properly integrated the significance of obsession ("I must figure this out now") vs true interest ("I want to figure this out properly"). Developmental delay is fascinating. I guess my big project (if I could sign off anything at this point) was, uhh, growing up.
I still remain interested in the field of UX design, and continue to reduce ideas to their basic building blocks that I can objectively use for parts on a regular basis. So far I have a few fairly boring ideas that I might be able to commercialize at some point (into a field that already exists, but could do with better integration); if that fails, I'll just go back to the drawing board and start again. One of the more relevant things I've learned thus far is that trying really hard to make something work "because it has potential", without being able to reason through that "potential" end-to-end, is something to avoid like the plague.
(As for school, that didn't quite work out, mostly due to process failures surrounding institutional incompetence.)
I can understand being done with something as complex to reason about yet fundamentally self-consistent (ie, lacking novel/unexpected details to discover). Heh, "cold wet ashes" is more interesting than "old chewing gum", I might borrow that :)
Perhaps someone could file "port to Android" on GitHub and tag it "good first issue for newcomers"... xD
At the end of the day, you stuck in there and finished it, and cold wet ashes are arguably better than fire drenched in burnout. (Ooh. That fell out nice. What's the meta equivalent of a rhyme?)
Meditation is interesting. I'm trying to figure out my brain as well. It's so weird; not only is every brain's user manual uniquely different, every single one is also written in a different long-lost language. And so the reverse-engineering process has to come up both with the content and the language. It's so annoying. :)
As for my "big computer project"... I somehow got the idea that "I shall solve the UI problem!" (......woops). Over the past few years this has slowly (and initially painfully) morphed and rounded out into a general interest in psychology, human focus, the understated/unintuitive amounts of friction produced by network effects, and how hard it truly is to solve for holistic, cohesive design that allows us to reason about complex ideas in ways that are intuitively instinctive.
The OCD about UI design started around 2003. I think I was 12, heh. It took from around 2006 to 2011 to go from "I shall make a new terminal!" to "eeh... the only winning move is not to play" when I kind of properly integrated the significance of obsession ("I must figure this out now") vs true interest ("I want to figure this out properly"). Developmental delay is fascinating. I guess my big project (if I could sign off anything at this point) was, uhh, growing up.
I still remain interested in the field of UX design, and continue to reduce ideas to their basic building blocks that I can objectively use for parts on a regular basis. So far I have a few fairly boring ideas that I might be able to commercialize at some point (into a field that already exists, but could do with better integration); if that fails, I'll just go back to the drawing board and start again. One of the more relevant things I've learned thus far is that trying really hard to make something work "because it has potential", without being able to reason through that "potential" end-to-end, is something to avoid like the plague.
(As for school, that didn't quite work out, mostly due to process failures surrounding institutional incompetence.)