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Yeah, this. They're not trying to take over Grado's market, they're trying to sell more stuff to people who have already bought heavily into the Apple ecosystem and value comprehensive and simple functionality.

For example. I own Sony MX3s. They have decent sound and great ANC but the use is massively frustrating. Swipe controls don't work, the app sucks, pairing with multiple devices is a nightmare. But I keep them for planes, and use my AirPods pro for everything else.

If these headphones have sound and ANC at least as good as my MX3s, and in addition have the standard Apple package of features (insta-pairing with multiple devices, tightly integrated with iOS and Siri for effortless feature control, best in class microphones for voice calls, etc. etc., plus looking cool) I'll buy them and give the MX3s away in a heartbeat.

(Though... how do they charge? Its not clear anywhere I see...)



Happy owner of mx4s here. Great work headphones, but man the UX is bad. On top of everything you mention, it defaults to noise cancelling and turning off noise cancelling (I only want noise cancelling for travel, otherwise I like being able to hear) involves listening to a woman tell you what mode you are in while basically muting current audio. WTF SONY


And the fact that everyone is getting its name wrong is further evidence that Sony is terrible at naming things. It's a miracle the two new models of PlayStation aren't the PS-1000XM5 and PS-1000XM5D.

Same experience as the other commenters with my XM3s, sound great, battery life is great, USB-C charging is great (AirPods Max use Lightning again, thanks Apple), but the touch controls are really bad, using with multiple devices is annoying (XM4 improves the experience with two devices, but will still suck with more, maybe even worse because god knows how you manage which slot gets unpaired when you pair to a third device).

> AirPods Max come with a soft, slim Smart Case that puts AirPods Max in an ultralow power state that helps to preserve battery charge when not in use.

Let me tell you about power buttons: you hold the button, and then you can keep your battery from dying without having to carry around a special case.

AirPods Max are probably really nice, but have enough stupid Apple things on them that I wouldn't be looking at them unless they were the same price as Sony's.


The Lightning charging situation is a really unfortunate signal. I'd seen the Beats Flex announcement a few months ago where they discontinued the Lightning version and made the new ones use USB-C, and figured that meant they were planning to phase out Lightning in favor of USB-C and MagSafe. With these using Lightning instead of USB-C, that's obviously not the case.

So now if you've just bought an iPhone 12 and picked up a $40 MagSafe charging cable to go with it, you can go get the Lightning cable back out of the drawer because you're going to need it again for at least the lifespan of these headphones.

With the Qi charging case for previous AirPods (the various earbuds versions) they can charge off the same MagSafe cable as the phone (though without a magnetic connection for now).

Maybe Apple wanted to put a MagSafe pad on one of the ears for these, but couldn't make the magnets work without interfering with audio quality?

At the very least they could have gone USB-C, and then if you had an iPhone 12, AirPods Max, and an Apple Watch, you can charge everything using MagSafe Duo and a USB-C cable, which plugs into either the MagSafe Duo charger (for phone and watch) or directly into the headphones. But no, it's a Lightning port.


Oh my god naming things. That's another thing that basically only Apple does right. I still can't get over how many companies have decided that their naming scheme for consumer products should just be a bunch of random letters and numbers, I guess because they think it sounds more advanced and techey? Thinkpads are another massive offender here.


Even Apple screws it up. There's been periods where the MacBook Air wasn't the lightest MacBook. And there's some nebulousness over the Pro lineup (more so on the Mac - the i* lines are more clear).


Broadly speaking, "Pro" in Apple's line is "the more expensive version." It's mainly in the Mac Pro and iMac Pro where it's a particularly significant difference for professional use.

Feels weird how the AirPods have Pro and Max as separate totally different products, but in in the iPhone where the "Max" has been used before, "Pro Max" is one product.

The rumored name I heard for these was "AirPods Studio", but probably the right call to not use the word "Studio" in headphones that don't have an audio jack on them.

But I'll take it over AirPods ASDF380C.



Do you also have these sound level bugs with your XM3, where you adjust down the volume before connecting and then the headphones adjust the volume back up to some level when connected? This has severly blasted my ears multiple times and I can't express how angry I get when that happens (its a miracle I didn't destroy them yet). Its just a shame they combine so good battery life, ANC and sound quality with such a bad software, to a point where I rather get mediocrity in all points than what sony is offering me. Since I got my AirPods Pro I rarely use the XM3s anymore so I will probably not directly jump for the Maxs but they will definitly be an option for me in the future


I think that's a case of the OS you're connecting to having a separate volume setting for Bluetooth headphones and the built-in speakers, at least from my use with an iPad that's how it works.

If you adjust the volume down prior to connecting, you're changing the speaker volume. When you connect to the headphones, it connects them at the volume you previously had used with the headphones. And when you disconnect, your speakers go back to the level they were at before you connected the headphones.

I've never seen them jump higher than my previously used setting.


Might be an iOS issue, but for me its even happening when I connect them, turn the volume down and then start playing something. The instant it starts playing the volume is adjusted up to some previous level. This has never happened to me with other bluetooth headphones / speakers


Also have the XM4s. If you go into the app, you can turn off "Notification and Voice Guide" under the system settings. It will then switch instantly when pressing the button without the woman speaking. Way better with it off.

I do agree though, the headphones are great, but the UX is clunky and nowhere near what apple could achieve with a fully integrated set of headphones.


Thanks I appreciate that. I would still prefer a positional switch but that will make a big difference..........once I download the app which I have never used because I just assumed it was bloatware. whoops.


"Simply charge via Lightning connector"

source: https://www.apple.com/airpods-max/


wait the old one? Or does this somehow mean USB C in Appleese?


Wait, so they are not even halfway through the transition to USB-C and they launch a new product with the legacy connector? How many cables do they expect us to keep around? I'll wait for AirPod Max S :)


Apple isn't transitioning their handheld lines to USB-C.

Their portable lines — laptops, laptop-sized pro tablet — all use USB-C for charging and peripherals compatibility. Their handheld lines — cell phones, earbuds, headphones, TV remotes — all charge with Lightning.

(The older end of the Beats product lines use Micro USB due to having been an Android ecosystem product prior to Apple's purchase; however, Beats products released this year seem to be Lightning.)

I treat the non-pro iPad as a "handheld" device, and the pro iPad as a "portable" device. There are probably more nuanced words in use at Apple for deciding whether a product gets USB-C or Lightning, but I'm not invested in my choice of words, just in highlighting the distinction between the two categories.


I had no idea this was the case, cheers for the info! I'd just assumed USB C was the new hotness for all things now on


Yet iPad Air 4 is USB-C and arguably "non pro"


One day you might be able to charge your Apple iPhone with your stock Apple Macbook charger cable!


They mean the 8-pin https://en.wikipedia.org/wiki/Lightning_(connector) .

It's still used in new Apple products including all iPhones, non-pro iPads, the Apple TV remote, Magic Mouse, Magic Trackpad, and the charging cases for all AirPods.


Yes, the old one. USB-C is sometimes referred to as Thunderbolt 3 but it's usually kept to USB-C.


USB-C and Thunderbolt 3 are different things. USB-C is a connector defined as part of the USB spec, which was developed in tandem with USB 3.1. TB3 is a different spec, basically an external PCIe interface, that uses the USB-C connector (used to use mini DisplayPort). Typically, TB3 ports are also compatible with USB 3.1, but I don't think that's a requirement.


Thunderbolt 3 is a superset of USB-C, although they do use the same connector. It's a mess.


    but the use is massively frustrating. Swipe controls 
    don't work, the app sucks, pairing with multiple devices 
    is a nightmare.
This is a great expression of one of the primary issues facing the software (and technology) industry today: it seems like software is fundamentally just too hard to do right. Basic competency and non-broken operation is regarded as a hugely valuable luxury feature. It's a cornerstone of the luxury technology brand!

But... is software really too hard? If so, how does Apple do it, are they just better engineers than the people who work at Sony? Maybe, but that seems unlikely to account for the difference.

And of course I don't really know, as I'm just a person on the internet, but I have a hunch: I believe Apple can do better because they have so much vertical integration, i.e. real control over much more of the technology stack in their product.

Let's say Sony has some in-house devs, but they hire a team on contract for the app's actual UI. Sony's just going to write the API layer for the UI to talk to. Sony will also make some of the hardware, but they're using a prefab chip and some antenna they bought, and they'll buy some proprietary off-the-shelf firmware for the lowest layer.

But, maybe it turns out the antenna and the chip don't play nicely under some key modes of operation. They can't redesign either of them, because they're just buying those parts. They shop around changes, but it would exceed reasonable costs. Maybe the firmware should be able to compensate here, but it's closed-source, and the company that wrote it shut down and sold their properties to someone else that won't turn any request around in under a year. And then, Sony sells the division that was working on the API, and they end up finishing the job out as a contract. This leaves all the API<->UI planning to contractors talking through an intermediary who still works at Sony. So it goes. And we all end up with another expensive piece of crap that just doesn't work.

But on Apple's side? I bet way more of it is in-house, and what isn't is locked in on deals that make Apple by far the most important customer. If they need a change, they get it. Apple's teams just... write the software that needs to get written! Maybe they physically meet each other. The firmware gets fixed when it's needed. And Apple ends up with a 'luxury product' built atop "hey look, it actually works!"

Is my point that everyone should be like Apple, or SpaceX? It's clear that not every firm can have tight vertical integration. Most have nowhere near the size, power, time, or budget to do this.

So my point is that if software and hardware were open by default, at least we could fix the damn things.

Sony maybe made some decent hardware there. It need not be shackled to some crayola software joke, if only they (and all of us) weren't so darn proud of our intellectual property that we could never dream of allowing someone to take a wrench to it.

Things being closed is so built-in that it's hard to even imagine this: how would we fix the headphone software? We'd probably need (expensive, hard to use) ROM-flashing utility hardware, decompilers, and the ability to load arbitrary code onto Apple devices! Impossible! Well, it's all hard because we want it that way. It's safer, probably.

But it boggles the mind.


There's a simple reason. From the top down, the culture at Sony is, "it's good enough for 90%". And getting that extra 10% isn't going to be worth the investment. Those folks can go buy Apple.

I have dealt with SO many (and worked for some) software companies that live by this axiom. Get an MVP to market, who cares if its riddled with bugs and hobbles along with duct-tape and paperclips holding it together. "We're just going to throw it away and rewrite it later". Devs spend all their days fixing little bugs with more band-aids - dreaming of the day when they can re-arch it properly. But the truth is, that day is never coming. Why? Because think of the expense vs the gain. It literally is not worth it to have a better experience. The crappy version is already making money. Customer Service agents are cheap. Achieving Apple-level polish is simply not worth it to most companies. That's why you have Chrysler mini-vans dying after 5 years vs Honda mini-vans lasting 15 years.


This is also an important factor in why public-sector and government solutions cost so much more. They have to serve everybody, regardless of disability, the tech available, etc. etc. A company can just dis-regard the 20% of the market that is expensive to serve; governments, the DMV, etc. can't.


That points to the other part of the issue. It is not enough to insist on 100%. It is also necessary to develop those solutions efficiently and to develop the right things (have good taste.) Both Sony and the public sector cannot achieve superlative results, for different reasons.


The magic comes from proprietary protocols. My airpods pro switch devices intuitively, but when I pair them to my windows laptop with bluetooth things don’t work so smoothly anymore and they are just as cumbersome as any bluetooth headset. I think the core problem of bluetooth headsets is the bluetooth spec itself makes it impossible to deliver a good UX.

This isn’t just apple either. My logitech mouse is paired to my laptop via their dongle, and to my desktop via bluetooth. On the laptop the connection is rock-solid, on the desktop it loses the connection once or twice a day for a few seconds.

I’m convinced the problem is bluetooth itself, not the device makers.


There's probably a lot of truth to this. It does go against the common sentiment here that open everything is always better. Well somebody will improve it themselves, right? So why hasn't anybody improved the open standard Bluetooth yet to meet those same standards of quality?

I think lately openness is massively overrated. This stuff is hard to get right, and it takes a lot of high-end hardware and tight collaboration between full-time engineers to do it. Random people working part-time in their garages and collaborating over Github will never do it. It works sort of okay for a few particular types of projects, but fails massively for many others, particularly things involving hardware. Only big corps can manage the budget and coordination required to do it right, and they'll only do it if it's closed, so they know they'll get the revenue from customers who want it done right.


I think this is exactly the crux of the issue, but I see a big difference: Bluetooth being "open" doesn't mean much when the kernel and device drivers and electronics are all closed. What would them being "open" mean -- specs are available? No, it would mean they are built in a fashion that allows them to be modified. It would mean that tools are easily available to the lay to allow modification.

I fully agree that just publishing the spec of a chip does not enable random people working part time in their garages or collaborating over github to do it, but creating software and hardware from the ground up with modifiability in mind would enable that kind of ad hoc work.

Would it solve all problems? Would it fix every bug? No, of course not! I'm not saying that open source is the answer to the ultimate question of life, the universe and everything -- I'm saying that a world built out of proprietary, competing, closed-off little gardens at the least guarantees that that which was created sub-standard cannot ever be brought to par.

Let me fix my own damned watch, and I really might.


It's funny because your comment would make sense if the Bluetooth spec wasn't a product of design by committee by a bunch of big companies called the "Bluetooth Special Interest Group", but was instead the fault of someone hacking from home without pants on.

While in reality, we could pool together some money to buy pizza for a couple of weeks for some experienced embedded developer with some RF knowledge and odds are they'd produce something better. Without pants on.


> I believe Apple can do better because they have so much vertical integration

That is a big part of it. But how did Apple do well enough to vertically integrate? They were not the crazy powerhouse they are now for most of their history.

Another big aspect is culture. Apple chooses not to ship things they don't think are good enough. Put aside that they're not always correct. How many other shops do that? How many places stick to the schedule relentlessly, because shipping is all that matters to them? Convince themselves they'll fix the software problems after release?

A big part, I think, is a combination of knowing when it is 'good enough', combined with the courage, patience and money to keep building until you get there (or spike the project because you missed the market window).


Didn't Apple start integrated? The Apple 1 and Apple II were largely designed by them, the OS was written by Apple, they licensed Basic from Microsoft. The Integrated Woz Machine [0] ran the floppy drive. It seems like it's part of their DNA, they always try to do as much as possible themselves.

[0] https://en.wikipedia.org/wiki/Integrated_Woz_Machine


No, those were tinkerers machines with as much of their IO exposed as could be done. Even the later Lisa had expansion slots.


I am only guessing that Sony outsources software development to developers who don't even use Sony. Apple developers love Apple product, look around the third party software on Mac, their developers love the operating system, and use it every day. It makes a huge difference. Elon Musk drives a Tesla, so he knows what it feels like to be a customer. I doubt Sony executives use Sony headphones in everyday life.


I definitely agree with this. It's quite absurd how many devices have a broken experience in just less than ideal conditions.

About 2 or 3 years ago I was looking for some wireless headphones who don't suck as much and there's an absurd defect that is shared by too many of them, some of them even on the higher end; the loud beep when the battery is getting low, some even had a recurring beep when the battery still has enough battery to keep listening. It makes some kind of sense with how batteries work, but it just breaks the experience so much you have to wonder why nobody thought of simple ways to avoid this behavior, but then you realize that is quite likely that the product was only tested with full battery and nobody on the team uses it on daily basis.


They don't let engineers design and implement UX/UI's but instead have them create properly designed UX/UI by UX/UI people who know what they're doing? It does make sense, I have no idea where does the notion of engineers doing UX/UI came from, would we want UX/UI people to actually code the software delivering their designs? ;)


If I were to hazard a guess, it would be a culture of bugfixing and software updates post-launch. These headphones no doubt share a lot of code with Airpods. Code which has received numerous bugfixes throughout it's life. Coupled with their ability to actually push out firmware updates to their users without needing them to install a separate (buggy) app, it leads to the evolution of a very stable software platform over time.

I'm just speculating, but how much embedded code do you imagine Sony throws away and re-writes for every new headphone release versus how much is retained.


I have some over the ear bose headphones, and the moment I paired a third device (phone, tablet and computer) it starter to frustrate me, as it never got the device i want to use and have to use the app to disconnect from the other device. At least that is something that apple has much better than the competition.


I had the MX4s and they were just too uncomfortable. I was getting headaches after prolonged use and my manager couldn’t hear me on a call indoors.

I’m seriously considering getting the Airpods Max if they have good Noise cancellation, sound quality and comfort.


I agree about the app sucking and multiple device pairing being ass (at least on the XM3s), but I don't really have an issue with the swipe controls.




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