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Step into the shoes of almost any past futurist and you'll find that humanity usually took the boring, predictable route, technologically. There is an inherent cynicism in the setting that needs to shine through as a fundamental part of the genre's identity.

Also, it's only 57 years in the future. You're not going to advance that much in that time. Personally I think the aesthetic seems a little too trapped in 80s retrofuturism -- I guess I agree with Gibson there -- but that was always the interpretation of cyberpunk and scifi that I liked the most so it gets a pass.

There is plenty of whimsical, optimistic visions into the future, and while I think a setting that explores "high tech, low life" in that context would be cool to see, it'd feel a lot closer to Star Wars than "cyberpunk".




That makes sense. Something like Bruce Sterling's Schismatrix really gets wild with what posthumanism can look like. Cyberpunk taken to the next 200 years.

That said, media like ghost in the shell and altered carbon (the novels) gesture in this direction. Altered carbon, for instance, has people who have modded their bodies with animal features. GitS goes hard on the ship of Theseus metaphors and has lots of mods that don't fit a standard human shape. Not to mention plenty of discussions of gender and gender roles in a society where you can just choose whatever body you want.


A bit into the game, Cyberpunk starts to resemble Altered Carbon in some ways. I'm not super far into it, and I don't want to spoil anything, but it definitely has some things to say about transhumanism and at one point I felt like it was sharing some vocabulary with AC.

You are right in that I think the universe could explore those themes more thoroughly, but then maybe it will and I'm just not there yet




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