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The Flash "editor" software was a work of a genius. The combination of vector graphics editor, symbol library, layers, animation tools and code was super powerful yet super approachable at the same time. I have learned AS2 just by toying with the examples. Over time I learned AS3, then HTML and TypeScript, in this order.

One more shout out to the vector graphics editor - the way you did boolean operations with shapes based on their color has not been bested since by any other editor.



> the way you did boolean operations with shapes based on their color has not been bested since by any other editor.

Can you expand on this? How did it use colors to help us work with boolean operations on shapes?


If I recall correctly (I've only ran Flash, the program, once):

It has automatically merged shapes of same color into one. So to add or remove to a shape, you just had to paint in the same (or a different) color.

For what it's worth, I've found it super confusing.


Shapes of the same color are added to a single shape, shapes of different colors are extracted from each other. Lines (of any colors) can (but don't have to) split shapes. A simple rectangular selection with mouse can add a bezier point to a shape, simple aligning of the bezier point with its curve will erase it. If you know how to use the editor is is super efficient.


I followed the same path, how amazing was TypeScript Beta when it looked like you had to go back to ES3/5 after AS3? I almost became a gardener.




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