In the context of anime, I'm talking about a hypothetical future (hinted at by the person I was replying to) where characters are designed by ML/computer automation, with minimal human input -- or in a nightmarish scenario, even entire plot lines and episodes! -- to drive costs down.
In the context of videogames, I mean the battle-tested technique of sandbox and roguelikes (and the games they inspired) of generating missions, scenarios and levels programmatically and randomly, so that you don't get the same game twice. It's cute, and for roguelikes it works, but it's also very different to levels created by hand.
In the context of anime, I'm talking about a hypothetical future (hinted at by the person I was replying to) where characters are designed by ML/computer automation, with minimal human input -- or in a nightmarish scenario, even entire plot lines and episodes! -- to drive costs down.
In the context of videogames, I mean the battle-tested technique of sandbox and roguelikes (and the games they inspired) of generating missions, scenarios and levels programmatically and randomly, so that you don't get the same game twice. It's cute, and for roguelikes it works, but it's also very different to levels created by hand.