"Android is basically giving up their biggest competitive advantage to iPhone gaming? "
Emulation is a niche. Mainstream audiences want touch touch-enabled games, designed for small screens (no tiny fonts) at their native resolution without the hassle of finding illegal ROMs.
And emulators with touch screen controls are an even smaller niche. I play my fair share of classic games, but the iOS/Android emulators never struck me as compelling - Megaman, for example, is just not playable without actual buttons, and I'd happily pay for RPGs (even remakes) that have touch interfaces as opposed to simulated buttons.
I would think that more people would want to play Super Mario on their phones than Angry Birds just based on familiarity. How many billions of people know Mario and how to play it already? Final Fantasy 1/2/3 are selling well on iOS. What is your source for your assertion over what mainstream audiences want?
Angry Birds sold 10 million copies on iOS alone in under a year. I highly doubt the majority of them would rather play a platformer that has been done to death over the last 25 years.
Sure and how many will they sell next year? Mario games, as a whole, have sold more than 210 million units: http://en.wikipedia.org/wiki/Mario
One single ringtone, Crazy Frog, made its creators a cool half billion back in 2006: http://communities-dominate.blogs.com/brands/2010/09/welcome... Sometimes you're just in the right place at the right time. Also, price/availability makes a huge difference--how many platforms was Angry Birds sold on and how much did it cost compared to Mario?
Lady Gaga may outsell the Beatles this year, but in 2015 it's almost near certain the Beatles/Elvis/Frank Sinatra and other classics will still be selling. There is always going to be a demand for new product, but the iconic games/bands/movies are still as relevant as before and there will be demand to have these classics ported to the new medium.
Mario games as a whole on the platforms they are intended for may have sold lots but how many people have bought the SNES, Gameboy etc versions?
We're talking about an old game on a device it wasn't meant for, there's no way your average consumer would rather that over a game built for the touch interaction on a device.
I think this is one instance where talking about the "average consumer" is meaningless, since if you define the average to be something like the median 50% of the population, you're still excluding the 50% of the population at the ends of the distribution.
No, you're absolutely correct, more people do want to play Super Mario than Angry Birds, but more people do not want the hassle of getting a ROM, learning what the heck a ROM is, etc. That Nintendo and the other companies haven't dedicated a small team to native Android / iPhone development to make some small games for the phones surprises me.
It seems to me the other companies are coming out with native ports (sega, atari, capcom, square, etc.).
OTOH how can it be surprising that Nintendo is not cutting the legs off it's own platforms? 25+ years I can't recall their first party titles on anything but Nintendo consoles.
The games are the unique value proposition for their consoles (which they sell for a profit, unlike other companies). Publishing them elsewhere would quite probably be a net negative for Nintendo.
I agree, but I just thought it was always a strong strategic move for Android because all the people who wanted to play Donkey Kong or Zelda would at least have the option to do so, whereas for iOS you have to jailbreak your device.
Emulation is a niche. Mainstream audiences want touch touch-enabled games, designed for small screens (no tiny fonts) at their native resolution without the hassle of finding illegal ROMs.