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Thank you for teaching me something new :) I didn't know about micro-packets before.

In that case, I'm guessing the latency is coming from the fact that most LCD screens are caching one full image so that they can re-scale it in case the incoming video resolution isn't identical with the display's native resolution.

I vaguely remember there being an experimental NVIDIA feature to force scaling onto the GPU in hopes of reducing lag, but not sure that ever got released.



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