If you want to see hypersensitive people just look at this thread.
> If there was anything to be offended about, it would be that practice.
Yes, not the category of people typically playing them.
Let's write a variant of the joke to put it in perspective.
"Because the world today is not the world of yesterday. A capitalist oligarchy runs the world and forces us to consume in order to keep the gears of this rotten society on track. As such, the biggest market for video game consumption today is found in basements. It is a market of poor souls forced to compulsively consume digital content in order to forget the misery of their everyday life, their mom, or just any other brief free moment they have that they are not using to produce goods or services for the ruling class (if they have a job). These individuals need to keep focusing on their video games (because not doing so will fill them with tremendous existential angst), so they go as far as spending money on them to extend their experience, and their preferred way of doing so is by playing expensive video games and virtual-reality porn.
But what if someone were to find a way to pass a copy of the game to their friends (or, if they lack friends, other random people on the internet)? That would be terrible, because it would help players consume the content without paying. If that happens, they will have nothing that prevents them from thinking, and the tremendous agony of realizing their own irrelevance would again take over their life.
No, we definitely do not want that to happen, so let's see how to encrypt savegames and protect the world order."
And that, in a way, would be correct. Did the piece fit inside the documentation or the topic at all? Nope. They already put up a source and mentioned themselves that the anecdote doesn't really hold. But why pointing out the obvious predatory practices is such a sin, is beyond me, let alone writing multiple tweets about it. Can we just admit there are loads of dark patterns out there taking advantage of people? Or must we instead continue burying it, trying to deny it or worse, praise their outcomes as if they were some sort of medal to carry? I don't believe so. And we should be making the gamer community healthier in that regard, too.
> If there was anything to be offended about, it would be that practice.
Yes, not the category of people typically playing them.
Let's write a variant of the joke to put it in perspective.
"Because the world today is not the world of yesterday. A capitalist oligarchy runs the world and forces us to consume in order to keep the gears of this rotten society on track. As such, the biggest market for video game consumption today is found in basements. It is a market of poor souls forced to compulsively consume digital content in order to forget the misery of their everyday life, their mom, or just any other brief free moment they have that they are not using to produce goods or services for the ruling class (if they have a job). These individuals need to keep focusing on their video games (because not doing so will fill them with tremendous existential angst), so they go as far as spending money on them to extend their experience, and their preferred way of doing so is by playing expensive video games and virtual-reality porn.
But what if someone were to find a way to pass a copy of the game to their friends (or, if they lack friends, other random people on the internet)? That would be terrible, because it would help players consume the content without paying. If that happens, they will have nothing that prevents them from thinking, and the tremendous agony of realizing their own irrelevance would again take over their life.
No, we definitely do not want that to happen, so let's see how to encrypt savegames and protect the world order."