If you have fast iterative build times, lots of assertions, and good debugger there is no reason to waste time writing it in another language first.
Almost every system uses basic vectors and matrices/quats, most gameplay code also uses them etc.
If you have fast iterative build times, lots of assertions, and good debugger there is no reason to waste time writing it in another language first.
Almost every system uses basic vectors and matrices/quats, most gameplay code also uses them etc.