I think of Zig as a quarter step between C and Rust. You don't get memory safety, but you DO get better handling of undefined behavior, and option types, and better protection from array bounds overruns.
So like a single player video game, it might be an easier overall choice, in a hypothetical world where ecosystems are similarly fleshed out.
So like a single player video game, it might be an easier overall choice, in a hypothetical world where ecosystems are similarly fleshed out.