> Presumably, the reason for this behaviour was that it was simpler to boot the game fresh when loading a save, rather than trying to unload all the game assets in memory from the current game.
So, 'arena'/'region-based' memory management, of a sort. Figures. Wonder if any other games used the same trick.
So, 'arena'/'region-based' memory management, of a sort. Figures. Wonder if any other games used the same trick.