> what types of topics or projects drive you to use Blender for conceptualization?
So I often have hobby projects (that I sometimes complete, heh) where I would rather sketch it out in Blender so I could more easily figure out what it is I want to build. Sure, I could be using something like Solidworks, but I've just never felt like I needed a full on CAD suite to do what I need. The process helps me design physical objects and decide what parts I'll need to either buy or 3D print.
One such example is a 16mm film scanner I've been meaning to build. I have a 16mm projector and collect 16mm films, and some films you can find on eBay are kind of obscure. So I thought it would be fun to build something to scan them since it would use my programming talent and involve controlling stepper motors.
That was actually where I gave up on Maya completely. I had used Blender for some things already so the transition was pretty easy, but I have more experience in Maya overall. After having it crash on something basic, not even potentially weird operations like booleans (which every other 3D software package gets right), I decided to abandon Maya entirely and hopefully I won't ever have to look back.
> what types of topics or projects drive you to use Blender for conceptualization?
So I often have hobby projects (that I sometimes complete, heh) where I would rather sketch it out in Blender so I could more easily figure out what it is I want to build. Sure, I could be using something like Solidworks, but I've just never felt like I needed a full on CAD suite to do what I need. The process helps me design physical objects and decide what parts I'll need to either buy or 3D print.
One such example is a 16mm film scanner I've been meaning to build. I have a 16mm projector and collect 16mm films, and some films you can find on eBay are kind of obscure. So I thought it would be fun to build something to scan them since it would use my programming talent and involve controlling stepper motors.
That was actually where I gave up on Maya completely. I had used Blender for some things already so the transition was pretty easy, but I have more experience in Maya overall. After having it crash on something basic, not even potentially weird operations like booleans (which every other 3D software package gets right), I decided to abandon Maya entirely and hopefully I won't ever have to look back.