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When you write plugins (which VFX studios write a lot of for various DCCs like Maya, Nuke, Katana, Houdini) for GPL software, are the plugins then derived works? Does Blender's License have an opt-out clause for that?

Sometimes (but not often) these plugins do need to be shared with other studios (or even the vendor - Netflix is starting to get fairly aggressive in asking for copies of the source work, but that doesn't really work well with every studio having a custom pipeline and different ways of doing rigging / deforming), but it looks like it's going that way. In this scenario, is "sharing" "distributing" from the license point-of-view?

Large VFX/Animation studios are not going to open source critical plugins that given them potential edges. They want them to be totally private and their IP.

The large studios have a lot of research / IP stuff going on as well, they are basically tech houses (hundreds of software devs), and they really care about IP (both software and the client's material).



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