This is what I would describe as the state of Overwatch. After sinking thousands of hours in this game, I stopped playing my favorite game because Blizzard didn't care.
1. They pretty much gave up on any new content for OW2 development.
2. Competitive was broken from the beginning. Good behavior was rarely rewarded and bad behavior was rarely punished. Most of my games were grind really hard to win and get 100SR, only to have two consecutive games where people would leave early and then lose 4v6 or 3v6 and have that SR disappear.
3. Elo hell was real. I was in Bronze because that's where I started from when I began the game, but eventually when I got better, I could never jump out of the ELO hell. I ultimately had to create a new account, and lo and behold I was immediately placed in Diamond.
4. SR awards were bs. I was a Moira main who'd get 40 kills and pretty much own the game, but just because Moira is rewarded on healing and there was a Lucio on the team, you barely get any SR for carrying your team, meanwhile Lucio reaps all the SR.
5. The event based content was so bad, recycled game modes from 3 years ago, recycled skins, recycled pretty much everything.
6. PvE modes were garbage.
7. Lootboxes were so frustrating, I at one point spent $50 to buy a fuck ton on lootboxes for a special event that had a ton of legendary skins, I managed to get just 1. Had a ton of repeats, that have minimal payoff.
8. Constant meta changes were brutal towards the end. Everything that came after Brig was just ridiculous.
9. 2-2-2 was BS. 3-3 was worse.
10. Everything, EVERYTHING was more catered to OWL than the player base.
At some point these MBA types who don't game, decided what's best for making more money and went ahead on executing in that direction. Player base was forgotten. And that has been pretty much the state of OW and all the Blizzard IP.
you have a warped view of how the MMR/SR systems function
essentially all that matters is your win-rate, if you can win more than 50% of your games over a reasonable stretch of time your MMR will increase and your SR will follow it
performance based SR is only a very small bonus (up-to diamond)
initial placement is essentially a guess: over 25 or so games your MMR will converge to where you're supposed to be
I don’t think I have a warped view of SR. Yes the idea that you win more than 50%, you’ll eventually get there is flawed. Especially in lower ranks where there’s an overcrowding of salty folks who leave, throw, smurf, pick heroes not based on need and just straight up don’t play the objective. I agree that the logic works at higher ranks, but it simply doesn’t at lower ranks. Performance based SR is important for lower ranks and that’s something that straight up gets ignored. It’s especially brutal because there’s no way to reset your SR (it carries over from season to season) except creating a new account and losing all the progress from thousands of hours of playing.
I find the competitive in OW especially bad considering other games like Apex really do it well. There is simply no excuse to ignore all of these problems. I’ve literally had games where 5 of my teammates quit, and I sit through it because I’ll lose SR to only find that I lost more SR by sticking around. It’s inexcusable.
Even in lower ELOs each team should have, on average, the same amount of trolls, leavers, etc. Actually, if you can guarantee that you aren't one of those people, then there are X slots on the enemy team that might be a joker and X-1 slots on your team, so the odds should favor you.
I'm unsure of the intricacies of Overwatch's rating system, but the problem I've noticed in most rating systems is that players don't play enough games for the rankings to stabilize. You end up with a situation where a very large amount of players end up close in ratings, where only a few wins or losses can propel them way higher or way lower.
This might not be a big deal, but the game isn't static. It changes, which means that the skills someone picks up might not be as useful in the next patch anymore. This keeps the rankings somewhat unstable.
Team games inherently require more games to stabilize a rating too. You can get lucky or unlucky with your teammates. On top of that, a game where you can end up with a character you're not strong with probably increases the number of games to stabilize a rating even further.
On average it might work out, but are enough games played to actually reach that? My guess is that for most players the answer is 'no'.
This is anecdotal, but when I host my buddy at my place (he is high diamond on all roles) sometimes he'll hop on my account (low silver on all roles) and steamroll. I'd say 3-5 wins per loss, and he tends to stay off his mains. Yes bad games happen, but he consistently will leave my account at a higher SR than when he arrived (please don't ban me Blizzard). I am pretty confident a diamond level player could boost a bronze account in any role without much trouble.
I recall ster making a new account, sandbagging all of his placement matches to land in mid Bronze, and then reaching Diamond in 6 hours. [1] I think it took him another week to make it back to Grandmaster. Granted, this was in Season 2 and I quit around Season 4, so I have no clue if they made any changes that would affect rank gain much.
as a 4k support main I found qp games with silver friends extremely frustrating due to the extreme chaos and lack of structure (normally devolving to team deathmatch)
the tanks don't know what they're doing (e.g. rein charging on cooldown, sniper dva feeding, etc)
the DPS don't know what they're doing (mccree going for cheeky flanks and dying most of the time/getting a single pick)
the other support doesn't know what they're doing (wandering off alone to duel people)
adjusting your playstyle works, so as a support you become super aggressive, the enemy makes near constant mistakes and you pounce on them immediately
vs. a GM game where everyone knows what their role is and the game plays much more "normally", and I can't get away with that sort of behaviour
you also have a warped understanding of SR and climbing. >50% winrate doesn't guarantee climbing, because SR change is not constant and depends in your chance to win in every particular match. The better you play the lower SR reward (because your chance to win is higher). That's exactly why elo hell exists and that's exactly why purchasing a new account allows you to climb instantly. And the last fact is the reason why nobody will change this flawed system.
"then your SR will follow it" is a wrong assumption. SR will only increase if you win. And while MMR increases, you receive fewer and fewer SR points per win.
This is what I would describe as the state of Overwatch. After sinking thousands of hours in this game, I stopped playing my favorite game because Blizzard didn't care.
1. They pretty much gave up on any new content for OW2 development. 2. Competitive was broken from the beginning. Good behavior was rarely rewarded and bad behavior was rarely punished. Most of my games were grind really hard to win and get 100SR, only to have two consecutive games where people would leave early and then lose 4v6 or 3v6 and have that SR disappear. 3. Elo hell was real. I was in Bronze because that's where I started from when I began the game, but eventually when I got better, I could never jump out of the ELO hell. I ultimately had to create a new account, and lo and behold I was immediately placed in Diamond. 4. SR awards were bs. I was a Moira main who'd get 40 kills and pretty much own the game, but just because Moira is rewarded on healing and there was a Lucio on the team, you barely get any SR for carrying your team, meanwhile Lucio reaps all the SR. 5. The event based content was so bad, recycled game modes from 3 years ago, recycled skins, recycled pretty much everything. 6. PvE modes were garbage. 7. Lootboxes were so frustrating, I at one point spent $50 to buy a fuck ton on lootboxes for a special event that had a ton of legendary skins, I managed to get just 1. Had a ton of repeats, that have minimal payoff. 8. Constant meta changes were brutal towards the end. Everything that came after Brig was just ridiculous. 9. 2-2-2 was BS. 3-3 was worse. 10. Everything, EVERYTHING was more catered to OWL than the player base.
At some point these MBA types who don't game, decided what's best for making more money and went ahead on executing in that direction. Player base was forgotten. And that has been pretty much the state of OW and all the Blizzard IP.