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Here’s how I understand Atmos.

A long time ago, surround was based on how the wires were hooked up, so first we had 2 channels, then 2.1, 5.1, etc. So your recording might have a left, right, rear channel, but the channels had to be globally defined and premixed. Your audio file would say “play A out of the speaker, B out the right speaker.”

Atmos is redoing that for digital, so you can say that a channel or sound is positioned at a point in space, and your receiver or device figures out which speakers to use to present it. Your audio file says “play A 10’ left of the listener, play B 10’ right of the user.”




So it's a format that contains as many audio streams as you want, and each stream has an associated 3d position vector?




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