I'm not quite sure I follow; isn't the whole point of turtle graphics to not have to think about Cartesian coordinates, but rather in terms of "move that far" and "turn that much" (at least initially)?
Or do you mean the other way around, as in, you start with an image of the end result in your head that's defined in terms of coordinates, and then you had to write the move/turn code that achieves that? I can see how that would be quite frustrating; but if you are already thinking in coordinates throughout, then you don't need the "turtle" part anymore - but you can still do graphics.
Or do you mean the other way around, as in, you start with an image of the end result in your head that's defined in terms of coordinates, and then you had to write the move/turn code that achieves that? I can see how that would be quite frustrating; but if you are already thinking in coordinates throughout, then you don't need the "turtle" part anymore - but you can still do graphics.