> The past 20+ years the whole industry nearly went all out on optimising for throughput.
It used to be that GPU drivers would queue up to ~10 frames just to get slightly higher FPS in benchmarks (while adding basically a quarter of a second input lag)... naturally, this is an extremely bad trade-off for gaming, but made them look a few percent (at most) better on paper.
It used to be that GPU drivers would queue up to ~10 frames just to get slightly higher FPS in benchmarks (while adding basically a quarter of a second input lag)... naturally, this is an extremely bad trade-off for gaming, but made them look a few percent (at most) better on paper.