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I applaud you for creating the game that people clearly want to play based off of those ads. I think that's a creative idea and you executed it pretty well. I see those ads most frequently on twitter - do you have a twitter bot that just links to your thing whenever those ads get posted? Might get some traffic.

I admit I didn't check to see what the coins were. I just assumed it was some kind of microtransaction. If you don't need to watch ads - why would anyone choose to? Unless, like me, they mistakenly thought you had to (which I would think is just as bad)?

Regarding login, I would suggest just explaining why you need this service, what you get for it, and letting the user choose it or not.

Curious how many users you have and what you make from this game.



I have about 3.3k downloads as of now. Mobile games need over 5 million downloads and many daily active users to make anything. 98% of the mobile developers don't make more than 500$ for their entire project. So, all work is just to stand out. My only way is with good gameplay. I will increase the "Buy" button size and may be add an animation to it suggesting you to click it. Thanks.




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