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I'd say most HDR contents are using PQ rather than gamma ( https://en.m.wikipedia.org/wiki/Perceptual_quantizer ), and some are using HLG.



Yes and PQ use was standardized in Rec.2100. Still non-linear output :)


It’s linear output; the PQ is just the “down the wire” encoding, and the display undoes it back to linear photon light.


I don’t understand what you mean here. On the last engine I worked on, PQ encoding was done in a shader in the last rendering pass, which then ended up copied into the back buffer. That’s what I call output.

Did we miss a magical hardware feature somewhere so that we could have kept output linear and just let the hardware do its thing ?




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