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I find it hard to imagine to use the current bw only and grainy cameras of e.g. the quest 2 for such tasks, it really doesnt feel natural. But might be easy to improve this in future generation hardware


It works if the "AR" is just using the real world as a kind of backdrop and not the main visual elememt.

If you are using it the other way around as a kind of real world view with only a few AR elements on top it gets old pretty quicklY


Feels like a test. I think it’s a solid bet Quest 3 will have better cameras!


I'm sure they chose the ones used for better CV tracking & properties, especially in low light etc, but could be easy to add a pair of true-color ones, especially for passthrough. Just checked again and the main issue IMO currently is the low framerate / blur when using it. The movement of the hands e.g. is quite uncomfortable this way.




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