>About the only quality graphic design app I've seen available for Linux is Krita. But it's more of a digital painting app than an image manipulation one. And, of course, no vector graphics.
Well there's the web based Figma, somebody even created an unofficial desktop app for Linux. Figma has plugins, tons of them for many graphic design tasks. It blows the Affinity stuff out of the water imo.
The big caveat with Figma is that you don’t full own your data with it. It technically lets you export, but the file format is undocumented and subject to change at any time.
Additionally, it’s very much geared specifically toward UI design and prototyping, whereas something like Affinity Designer or Sketch also work well for generic screen-targeted vector work.
I've been using PenPot[1] in lieu of Figma all this year, which is an free/libre Figma-clone. For my particular usage it's been great, I prefer it to the others I've tried recently. However, it's still in heavy development, so I wouldn't be surprised if there are missing features compared to more mature offerings.
> The big caveat with Figma is that you don’t full own your data with it. It technically lets you export, but the file format is undocumented and subject to change at any time.
True for project files, but you can export images and SVGs.
> it’s very much geared specifically toward UI design and prototyping, whereas something like Affinity Designer or Sketch also work well for generic screen-targeted vector work.
That's where the plugin ecosystem comes in. It's quite usable for simple/modern vector work that's more component oriented graphic design than hands on illustration.
Well there's the web based Figma, somebody even created an unofficial desktop app for Linux. Figma has plugins, tons of them for many graphic design tasks. It blows the Affinity stuff out of the water imo.