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Looks like H3 uses regular hexagons and instead drops the requirement that they can't overlap.


At each tiling level, they have a proper tiling of hexagons with 12 pentagons. The system is based on an icosahedron.

But the way the hierarchical division system works, the tile boundaries from one scale don’t precisely match the tile boundaries from another scale.


That can be a deal breaker for some uses




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