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I've created so many failed projects.

In a sense, I've intended for these projects to fail.

I throw something out there, see if it sticks, and is worth pursuing. Most things aren't worth pursuing. I get bored, distracted, and find something else "shiny" to do for a while. That "shiny" thing is usually my actual business. Sometimes one of my projects succeeds, and becomes an "actual" business. Other times, it sort-of hangs on for years on auto-pilot. Sometimes one of those auto-pilot things takes off. If not, that's fine.

Many of these projects can be thought of like R&D; most R&D, really, is a dead end, or something that quietly gets folded into a pre-existing project, or just gets turned into "useful knowledge" for the next bit of research.




How do you know which products will not fail? What is your marketing strategy?

I usually post my projects to Hacker News or Reddit or something. None of them every turn into businesses, although I'd like them too.


When I start on something, I usually think about all of the components it would actually need, in order to succeed. A 'half-baked' business plan, so to speak. Sometimes, I start a project in order to test the entire plan, but usually, I start a project either to test just one aspect of it, or, as often as not, just to scratch an itch. There should always be an idea of the "growth engine" that could potentially drive the business. (Which may change.) If you want it to be a business, don't think of it as a product, think of the entire business. Though, you don't have to implement the entire business right away. Find out, as quickly as possible, if there's any chance of viability, whether you'd actually like to spend more time on it, and whether some of your assumptions are true or false. A project isn't a business.


> I usually think about all of the components it would actually need, in order to succeed. A 'half-baked' business plan, so to speak.

For all the focus that HN has on startups I still feel like the vast majority of threads I am reading sorely lack focus on business model.

Perhaps I am not reading the right threads, or I am not reading them deeply enough. Admittedly I tend to read most about technologies that I find interesting. But even when I try to keep an eye out for the business side of things I rarely see it.

The main things I know about covering this area of things are:

- YC Startup Library https://www.ycombinator.com/library

- YC Startup School https://www.startupschool.org/

- Actually applying to YC and, if you get accepted, getting guidance that way https://www.ycombinator.com/apply/

But beyond that, aside from a couple of sites that are sometimes posted and whose names escape me at the moment, I can’t think of any.

What are some good keywords or specific threads to look into further regarding business models and getting customers?


There is a market for almost anything as long as the marketing is done right. With right strategy you can even launch a "uber for potatoes" and be successful. Building a project is overnight task, the next few years are growing the customers and marketing it.


Does anyone know of a good marketing guide for engineers? I sort of grew up engineering-wise with a "if you build it, they will come" attitude to products and I've realized that isn't very realistic anymore, but at the same time I'd still like a guide to marketing that lets me do a bare minimum set of easy actions that should work marginally well. I don't really want to churn out marketing content all the time, or pursue affiliate deals, nor do I want to create spam in people's inboxes, etc., and I've always, I think, looked down on companies that have to do this, telling myself "bad products need a sales/marketing team, good products sell themselves". So what resources should someone like myself consult? Multiple times in my life I've had that situation where I work on a side project for several years, "launch it", and nothing happens, so I'd like to avoid that going forward if I can, even if it means learning about marketing.


There's no real magic trick.

- You can post it in places where people might be interested, like HN, Reddit, ProductHunt, Twitter, forums, etc. (carefully and thoughtfully, so it doesn't come across as spam).

- You can email it to people who might be interested (very carefully and thoughtfully, with an individually tailored message, so it doesn't come across as spam).

- You can email it to tech journalists, bloggers, and other people with influence, hoping that they'll help you publicize it.

- You can email it to a pre-existing audience you've built up if you're fortunate enough to have one.

- You can buy ads.

- You can produce content or do cross-promotion (which you say you don't want to do--it can work but certainly isn't required).

If none of the above is getting any traction, most likely the product and/or pitch isn't compelling enough and you should iterate on that before investing more time or money into marketing.


You can also add indiehackers onto that list; great community of makers


This is a very high value comment, thanks for sharing the insight.


I majored in "Strategic Communication" (a mix of PR/advertising/marketing with a bit of journalism for good measure) and transitioned to software engineering because I decided I didn't want to make a living pitching my ideas to stakeholders. Joke was on me, I'm still doing that.

Anyway, my favorite book on the topic that I've read is "Disruption by Design" by Paul Paetz. One of the core ideas I took from it is about identifying the "Job to be done" that you're selling. As a marketing mentor once told me, nobody buys drills. They buy the hole.

Another important concept is knowing your audience (this was also the golden rule I took away from my degree program and has also served me well socially). Nothing is for everyone. Know that your audience actually needs the thing you're selling them. This also means that you can in good conscience be confident in selling it to them because you know they actually need it. Where marketing comes in is that they may not yet understand how your thing delivers the value they want and it's the job of your marketing/advertising to convince them that it does. Or they might see the value but think your price is too high. Then you have to decide whether you agree with them or explain why your price is fair for what you're delivering.

Anyway, as an engineer with a marketing education, I found it an enjoyable and inspiring read that was more direct and, I felt, insightful than other, fluffier marketing resources I've read. But it is more about the concepts and not about the gritty details (though for my money, observing marketing efforts at the companies I've worked for, doing your own legwork and meeting directly with your customers to understand their needs and pitch a trial of your product if it fits those needs is miles more effective than Facebook or Google ad campaigns - the only thing they have going for them is sheer scale at the expense of everything else).

Fair disclaimer, though: I have never run a business and never plan to. I just want to make cool stuff and my current employer is sufficiently fulfilling in that regard.


I'm building an app completely centered around this issue. The H1 is:

"A growth platform for hackers that hate selling."

It's a systematic approach to growth targeted at developers and based on the book Traction [0] by DuckDuckGo's founder.

https://www.wax.run

0 - https://www.amazon.com/Traction-Startup-Achieve-Explosive-Cu...


I think a better route is getting someone to handle the marketing. As engineers, even when we know what to do in terms of marketing, we still find it hard to do because it's not something we enjoy like engineering.


If your secret sauce is marketing you have to be a great marketer, or I think you will just be proving the market for someone with deep pockets and better marketing.

But if you have above average engineering skills and make some technically engineered part of the business your secret sauce, that doesn’t save you from having to do the marketing but it does mean when other people enter you can compete on technical excellence with those above average skills.

That seems like a better plan? Maybe it’s a trap for engineers like me who want to keep focusing on the engineering, but it seems more viable than me marketing potatoes.


Whether you make the software or sell someone else’s, it’s still software sales. That’s the job we’re all in. Making your own is more risky but can be* more lucrative long term. But if you want to be a success NOW, sell an existing, proven, in demand app as an affiliate.


IIRC a while back there was a thread on HN about a successful “Uber for heirloom onions” business.


Find hot potatoes in your area.




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