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So if I am understanding it correct, the hardware acceleration is GPU accelerated compositing, transforms, etc.

I hope someday someone will crack GPU accelerated vector path rendering.



Have you checked out the Pathfinder library?

https://github.com/servo/pathfinder


> I hope someday someone will crack GPU accelerated vector path rendering.

Wasn't raphlinus doing work on that?

@dang-- is there a bot on here that can shoot out the relevant post/comment/etc.?



I tried to google search it, but couldn't find anything. What is GPU accelerated vector path rendering? Does this entail some fancy processing to accelerate rendering of SVG paths?


Yes so most rendering of vector art(including SVG) is done on the CPU. It would be nice to use the GPU to greatly accelerate that rendering.


Ah alright, thanks for the explanation. Figma uses WebGL for their rendering, so I would assume that their rendering of vector art is accelerated as they don't use SVG.




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