I'm pretty sure it only discards the original after x number of other (new) images have been decoded. (Or perhaps it's memory footprint based?)
I ran into a Chrome performance bug years ago with animations, because the animation had more frames than the decoded cache size. Everything ground to a halt on the machine when it happened. Meanwhile older unoptimized browsers ran it just fine.
I ran into a Chrome performance bug years ago with animations, because the animation had more frames than the decoded cache size. Everything ground to a halt on the machine when it happened. Meanwhile older unoptimized browsers ran it just fine.