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For users: Jam works in the browser without having to install anything (Discord does too though) and without having to create an account. You just need the URL of a room and you can join.

Jam is open source so you can look at the code but also make changes if you want to (e.g. if you prefer different reaction emoji). While not trivial it definitely is a great option to have imho.

Last but not least we designed Jam in a way that works well stand-alone but also makes it easy to integrate in existing web and mobile apps. For example there are people who run forums/communities or saas b2b apps (e.g. productivity tools) who want to add audio rooms as a feature and with Jam they can just grab the code and add rooms using an iframe (or use the JavaScript library for more advanced integrations). Not sure if that's possible with teamspeak, ventrilo or discord?

Jam is p2p WebRTC w/ low-latency and high-quality audio (opus) so it _should_ work well for competitive gaming. If you are looking for an audio chat tool designed for gaming the existing solutions you mentioned might be a better fit but happy to learn more about how we could make Jam better there as well.



What do I do if a troll joins the room and starts playing Rick Astley non-stop?


You join in the audience (others only can hear you if you are on stage), moderators can move trolls back to the audience. Simple but works quite well.


Glad to see this mentioned.

I'd like to try a server with it and test a bit, but wonder if I self hosted, could I tell the software to use a TURN server only and block the p2p?

( For my use cases I need to prevent people from getting easy access to other people's ip addys )




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