> No demos? Isn't it a bit too early to advertise a game engine when all there is to show is a github repo?
It isn't being advertised that I can see.
Work is being done on github in the open, and some random person saw it and posted it. Or do you know that the poster is involved in the project? (I don't see him/her in the list of contributors, nor in the paladin IRC channel.)
Regarding ammo.js, I am working on it in large part specifically for paladin. But I want it to be easily reusable by other projects, hence it is separate.
If they do keep it cross-browser this could be a really great thing.
I for one would be very keen to use something like this so long as it has a clean, well documented API and could run anywhere with a standards-compliant webGL browser. Raw webGL is pretty low level stuff, so a good engine/library would make a world of difference.
Done well this could be a good way for Mozilla to stay prominent.
The largest reason I can think of why it might not be compatible is that Firefox uses a version of JavaScript that includes a lot of "standard" functions not found in other implementations. If they base it on their expansive version of JavaScript, that would render it incompatible.
Off topic: They use the Semantic Versioning Specification ( http://semver.org/ ). Interesting, I had never heard of this. Are there many projects using it? It sounds very similar to the Package Versioning Policy ( http://www.haskell.org/haskellwiki/Package_versioning_policy ) which many Haskell packages use, only not specific to one language.
Technically they are framework agnostic. The Xbox 360 runs on a DirectX variant and the PS3 uses an OpenGL ES variant, so in each of the engines there needs to be an abstraction layer.
I disagree with that. Unity3D, Cocos2d, Ogre and Corona are all game engines (or framework which contains game engines) which are not designed for any specific game but a still pretty good. Heck look at the price these things go for.
Edit: speling no longer checked by the møse who bit my sister
Edit: Thanks for the link to rescuefox.