No I mean it in the sense of using ray tracing for the full Global Illumination of a full game scene. Obvs there are lots of titles some a few years old where RTX is used for specific effects like specular reflection or ambient occlusion but where the lighting is still traditional.
Ray marching a SDF based scene is also pretty easy but that’s more like a world inside a shader than anything resembling a full game scene.
https://www.youtube.com/watch?v=-Qw5bavWxBs
https://web.archive.org/web/20110519050817/http://exceed.hu/...