Yes, we are. Yjs has been very performant in both size and space. Automerge may be competitive now/soon, but we needed something that worked out of the box.
I don't think CRDTs are commonly used in video games, at least not yet. We're using data sync in this way for collaborative world editing. I think it will be much more common in the future as it reduces boilerplate API code and puts the focus on the UX (which we are definitely still working towards!).
I don't think CRDTs are commonly used in video games, at least not yet. We're using data sync in this way for collaborative world editing. I think it will be much more common in the future as it reduces boilerplate API code and puts the focus on the UX (which we are definitely still working towards!).