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asiachick
on Dec 31, 2021
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PortableGL: An implementation of OpenGL 3.x-ish in...
Why is putting bone matrices in a texture awful? Seems great to me.
pcwalton
on Dec 31, 2021
[–]
Because you're packing unbounded floating point values into an 8-bit RGBA unorm texture. Yes, it can be done. Dealing with the issues is annoying, though.
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